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North America Virtual Reality (VR) Market by Component, Technology, Device, Platform, Industry Vertical, End User, and Country 2020-2026: Trend Forecast and Growth Opportunity

  • Category:ICT & Media
  • Published on:23 March, 2020
  • Pages:105
  • Formats:    
  • Report Code: HMI - 454338
  • Publisher:Grace Market Data

Overview

North America virtual reality market is expected to grow by 37.1% annually in the forecast period and reach $28.08 billion by 2026.
Highlighted with 25 tables and 45 figures, this 105-page report ?North America Virtual Reality (VR) Market by Component, Technology, Device, Platform, Industry Vertical, End User, and Country 2020-2026: Trend Forecast and Growth Opportunity? is based on a comprehensive research of the entire North America virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historical studies covering 2015-2019 and forecast covering 2020-2026. (Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
? Market Structure
? Growth Drivers
? Restraints and Challenges
? Emerging Product Trends & Market Opportunities
? Porter?s Fiver Forces
The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America virtual reality market in every aspect of the classification from perspectives of Component, Technology, Device, Platform, Industry Vertical, End User, and Country.
Based on Component, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
Hardware
? Sensors
? Semiconductor Component
? Displays and Projectors
? Position Trackers
? Cameras
? Others
Software
? Software Developer Kits
? Cloud Services
Based on Technology, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
? Nonimmersive Technology
? Semi-Immersive Technology
? Fully Immersive Technology
Based on Device, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
? Head-Mounted Display (HMD)
? Gesture-Tracking Device
? Projector & Display Wall
Based on Platform, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
? Mobile VR
? Console VR
? PC VR
Based on Industry Vertical, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
? Gaming
? Entertainment & Media
? Aerospace & Defense
? Healthcare
? Education
? Automotive
? Retail & Marketing
? Other Verticals
Based on End User, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
Consumer
Enterprise
? Large Enterprises
? Small- & Medium-sized Enterprises
Geographically, the following national/local markets are fully investigated:
? U.S.
? Canada
For each of the aforementioned countries, market analysis and revenue data are available for 2015-2026. The breakdown of major national markets by Technology, Device, and Industry Vertical over the years 2015-2026 are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in North America virtual reality market are assayed quantitatively and qualitatively through GMD?s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
Apple Inc.
Atheer, Inc.
Cyberglove Systems Inc.
EON Reality, Inc.
Facebook Inc.
Google Inc.
Hewlett-Packard Development Company. L.P
Leap Motion, Inc.
Meta Inc.
Microsoft Corporation
Nintendo Co., Ltd
Oculus VR, LLC
Qualcomm Technologies, Inc.
Samsung Electronics Co. Ltd
Sixense Entertainment, Inc
Sony Corporation
Total Immersion, Inc.
Virtuix
Zappar Ltd
(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)


  • Analysis and forecasts at the global, regional and national levels of the research market; Provide insight into the major countries / regions this industry is blooming and identify regions that have not yet been developed

  • Segment-level analysis by shielding type, thermal application, and application, along with market size predictions and estimates, detail key areas of industrial growth.

  • Identify key market drivers, constraints, opportunities and challenges (DROCs) and their impact on changing market dynamics

  • Study of the effects of exogenous and endogenous factors affecting the global market; Among the macro-environmental factors shown in the extensive PESTLE analysis include demographics, economics and politics.

  • We use Porter's five force analysis to analyze competitive levels and business strategy development to study microenvironmental factors that determine the overall profitability of an industry.

  • A list of key market participants with a portfolio of products to study and maintain the market environment, current strategic interests, key financial information, legal issues, SWOT analysis and analyst overview

  • Competitive topographic analysis listing mergers, acquisitions, and collaborations in the field, along with major company new product launches, comparative financial research, and recent developments in the market

  • Summary omitting entire reports to help decision makers quickly become familiar with background information, concise analysis, and key conclusions

  • Professionally devise analyst overviews with investment opportunities to provide a strong financial foundation in the market for both individuals and organizations

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